@Deprecated public class Polygon3DDbLayer extends com.nutiteq.vectorlayers.Polygon3DLayer
Constructor and Description |
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Polygon3DDbLayer(String dbPath,
String tableName,
String geomColumnName,
String heightColumnName,
float heightFactor,
int maxObjects,
com.nutiteq.style.StyleSet<com.nutiteq.style.Polygon3DStyle> styleSet)
Deprecated.
Default constructor.
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Modifier and Type | Method and Description |
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void |
add(com.nutiteq.geometry.Polygon3D element)
Deprecated.
|
void |
calculateVisibleElements(com.nutiteq.components.Envelope envelope,
int zoom)
Deprecated.
|
void |
remove(com.nutiteq.geometry.Polygon3D element)
Deprecated.
|
addAll, calculateVisibleElements, clear, createCullTask, elementUpdated, executeVisibilityCalculationTask, getCurrentZoomLevel, getDataExtent, getDataSource, getVisibleElements, loadVisibleElements, onElementChanged, onStartMapping, onStopMapping, registerDataSourceListeners, removeAll, setComponents, setProjection, setRenderProjection, setVisible, setVisibleElements, setVisibleElementsList, unregisterDataSourceListeners, updateVisibleElements
public Polygon3DDbLayer(String dbPath, String tableName, String geomColumnName, String heightColumnName, float heightFactor, int maxObjects, com.nutiteq.style.StyleSet<com.nutiteq.style.Polygon3DStyle> styleSet) throws IOException
dbPath
- Spatialite format databasetableName
- table with datageomColumnName
- column in table with geometryheightColumnName
- column in table with heigth in metersheightFactor
- multiply height with this number to make it visiblemaxObjects
- limit number of loaded objects, set to 500 e.g. to avoid out of memorystyleSet
- Polygon3DStyle styleset for visualisationIOException
public void add(com.nutiteq.geometry.Polygon3D element)
add
in class com.nutiteq.vectorlayers.VectorLayer<com.nutiteq.geometry.Polygon3D>
public void remove(com.nutiteq.geometry.Polygon3D element)
remove
in class com.nutiteq.vectorlayers.VectorLayer<com.nutiteq.geometry.Polygon3D>
public void calculateVisibleElements(com.nutiteq.components.Envelope envelope, int zoom)
calculateVisibleElements
in class com.nutiteq.vectorlayers.VectorLayer<com.nutiteq.geometry.Polygon3D>
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